Subject: New XB/asm demo

From: Owen Brand <[email-masked]>
Date: Sat, 11 Dec 2010 02:33:35 -0500

I took a break from developing "The Legend of Beryl Reichardt" and have returned with fresh eyes and a fresh perspective.  The game is coming together as a hybrid XB/assembly RPG in a similar vein to "Legends" by Asgard.  Matthew Hagerty and Sometimes99er have taught me a great deal recently and I have made a short minute and a half video showing the exploration engine as it currently sits.  XB with assembly support is a powerful combination.  :)

The link below is the video--- showing the most recent updates.  In this video, a black square (representing the player character) travels across the wooded realm of "Rydia".  You'll notice the super-nice Zelda-like scroll effect between "screens" as the heroic black square marches through the terrain.  Rydia is one of 7 worlds you must traverse before reaching the underworld to face the final enemy and beat the game.  As of now, this demo is JUST a nice exploration sequence, but make no mistake--- you will have your share of battles and tribulations while trying to reach the end of this world.  Battle sequences will be a combination of Tunnels of Doom and Final Fantasy Mystic Quest.... Turn based combat with a realtime chance for enemy interrupts of the set sequence.  Melee attacks, ranged attacks, and magic will all be featured. Please enjoy this preliminary exploration demo.  :)

http://www.youtube.com/watch?v=SYb2Iy9icgE&feature=youtube_gdata_player

Owen Brand

www.firebrandmusic.net
www.opry99er.com